
Mirror’s Edge Catalyst, Dishonored 2... more and more games have females as leads. But the gaming world is still too much of a boy’s club.
By Vanessa Tsai
45% of video gamers, and 46% of game purchasers, are women. More complex storylines, more personalised characters, more acceptance of ‘geekiness’ as something to be proud of and a wider variety of games available are just a few of the reasons why gaming is no longer being seen as a boys-only club
Women are finding their place in the gamin...
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